Cities skylines macos4/12/2023 ![]() ![]() ![]() So, this will be another way for Epic Games to push their Epic Online Services which supports Linux, macOS, Windows, consoles and mobiles and provides the likes of voice chat, achievements, matchmaking and more. I have absolutely no problem with Epic's online play rule at all, as it's actually great for us players.ĭevelopers publishing on the Epic Store are free to use whatever method they wish for this, which is obviously good but rolling your own cross-play can be expensive and difficult. Their reasoning is sound, as there's no good reason to lock online play per-store, and on Linux in the past the problem was even worse, with certain ports from Aspyr Media and Feral Interactive having multiplayer locked to Linux or Linux and macOS with Windows being by itself. In their announcement, they mention how multiplayer titles "must support crossplay across all PC stores" so that "any store can easily connect with other players, regardless of where the game was purchased". However, they have a rather interesting rule when it comes to multiplayer games. Just like Steam, developers will be able to put their games up on the Epic Store for $100 per-game. While the Epic Games Store doesn't support Linux or Steam Deck officially, this industry news is something we should all know about with Epic now opening up self-publishing along with some new rules for their store. ![]()
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